Every culture in its own colour, as the game ships them. There are far more than a key can hold, so click a county to read its culture.
Culture group
Indo aryan
Arabic
Altaic
Byzantine
Latin
Finno ugric
Iranian
Central germanic
East slavic
North germanic
Tibetan
West slavic
Celtic
Dravidian
Iberian
West germanic
South slavic
East african
West african
Baltic
Central african
Magyar
Chinese
The culture group each county belongs to. CK2 gives a culture group no colour of its own, so each one wears the colour of the culture most of its counties hold.
Religion
Catholic
Sunni
Orthodox
Buddhist
Tengri pagan
Finnish pagan
Slavic pagan
Hindu
Jain
Miaphysite
West african pagan
Norse pagan
Zoroastrian
Bon
Shiite
Baltic pagan
Ibadi
Nestorian
Kharijite
Khurmazta
Paulician
Bogomilist
Jewish
Monothelite
Taoist
Iconoclast
Qarmatian
Manichean
Druze
Every religion in the colour the game gives it. Use the Religion group mode for the grouping above it.
Religion group
Christian
Pagan
Indian
Muslim
Zoroastrian
Jewish
De jure kingdom
The de jure kingdom each county belongs to, in the kingdom title's own colour. There are far more than a key can hold, so click a county to read its kingdom.
De jure empire
The de jure empire each county belongs to, in the empire title's own colour. This tree MOVES between the dates, because CK2 writes de_jure_liege into its title history.
Terrain
Arctic
Coastal desert
Desert
Farmlands
Forest
Hills
Jungle
Marsh
Mountain
Plains
Steppe
The ground each county sits on, from map/terrain.bmp and the terrain statements in history/provinces. This is the one field here that does not change with the date.
Drag to pan · scroll to zoom · click a county · / to search · D to switch date · L for the key · H for the plate · Esc to clear